Sunday, May 5, 2013

Recovery Pictionary


Client needs: Mental health
Appropriate ages: Adolescents, adults

Treatment goals:
  1. Assess and address group members’ awareness of construct: “Recovery"
  2. Facilitate group members’ ability to identify:

a.       Personal definitions of recovery
b.      Barriers to recovery, both external and internal
c.       Supports for maintaining recovery, both external and internal


Group session activities:

1. Warm up: Group members take turns playing “Pictionary” with prompt: “A dream or goal you have for your future”
2. Brief group discussion of recovery:
Verbal prompts: What does recovery mean? What does it bring to mind? How does the way we think about recovery impact our recovery?
Non-verbal prompts: Visual representations of recovery, and their “pros” and “cons”
3. Pictionary game: Group members take turns drawing pictures to illustrate the prompts:
            “What are barriers to your recovery?” “What are supports to your recovery?”
4. Group members create a picture of what their recovery looks like, including incorporating their personal dreams or life goals they drew/communicated during the warm-up
5. Group members are prompted to share verbally the content of their recovery pictures with the group

Reaching Clients Who "Drop Out" in Place


Group treatment is typically the most feasible method of delivering interventions to clients in inpatient mental health settings, given that occupational therapists working in these settings often have dozens of clients on their caseloads who need daily treatment. Additionally, group treatment provides excellent opportunities for helping clients develop social skills, such as observing social norms and learning to communicate assertively about their health needs.

However, in certain cases, group treatment may provide a context in which some clients can escape or avoid treatment. Some clients, particularly adolescents, may refrain from participating verbally in groups, allowing other peers to respond to all discussion prompts. Though these clients are physically present—often a requirement of inpatient mental health settings, they have essentially “dropped out” of treatment. Group treatment thus is often a challenging context for occupational therapists to assess clients’ level of comprehension and “buy-in” of treatment content; their ability to apply new learning; and perhaps, most importantly, their self-awareness of their mental health needs.

Although there likely are many options, here are few possible responses to this treatment challenge:

Response 1: Change group content to better reflect needs of clients who are “dropping out”
Response 2: Provided increased structure to group discussiion
Response 3: Use nonverbal methods to teach and communicate about content

As an example of client-centered intervention, Response 1 is elementary. However, it may be especially challenging in an inpatient mental health setting to achieve. Response 1 may necessitate individual meetings with clients who have “dropped out” in order to learn what content and activities are most relevant, valuable to them during group treatment. For clients with limited insight, including adolescents who are not voluntarily participating in treatment, but instead are compelled by family members, this process may be especially challenging. Likely, motivational interviewing strategies may be beneficial needed to elicit awareness and motivation to make health changes from clients who are not voluntarily participating in treatment. Response 1 also may require more time than is available in many inpatient settings and thus may be difficult to implement routinely.


Response 2 can be implemented in multiple ways, but possibly the most subtle and natural way to elicit verbal participation consistently from all group members is to deliver treatment content in the familiar context of a board game. Board games facilitate multiple appropriate social behaviors such as turn taking, sharing, and attending to the needs of peers. Clients who decline to participate in less structured group discussions often will participate verbally while playing a game, perhaps due to a sense of responsibility to their peers who are also playing a game that may be absent in a less structured group discussion.

Finally, Response 3 may enable clients who decline to participate verbally in groups not only to learn, but demonstrate their understanding of treatment content. The following group session summary illustrates the use of this approach by minimizing required verbal participation and increasing non-verbal activities:

"Recovery Pictionary"


Treatment goals:
  1. Assess and address group members’ awareness of construct: “Recovery"
  2. Facilitate group members’ ability to identify:

a.       Personal definitions of recovery
b.      Barriers to recovery, both external and internal
c.       Supports for maintaining recovery, both external and internal


Group session activities:

1. Warm up: Group members take turns playing “Pictionary” with prompt: “A dream or goal you have for your future”
2. Brief group discussion of recovery:
Verbal prompts: What does recovery mean? What does it bring to mind? How does the way we think about recovery impact our recovery?
Non-verbal prompts: Visual representations of recovery, and their “pros” and “cons”
3. Pictionary game: Group members take turns drawing pictures to illustrate the prompts:
            “What are barriers to your recovery?” “What are supports to your recovery?”
4. Group members create a picture of what their recovery looks like, including incorporating their personal dreams or life goals they drew/communicated during the warm-up
5. Group members are prompted to share verbally the content of their recovery pictures with the group